|Study Title:||Understanding the Potential of Gaming Wearables for Players with Upper Limb Motor Disabilities|
|Rationale:||Both wearable gaming devices and gaming accessibility are areas of growing interest in human-computer interaction research. This study aims to explore the design space of gaming wearables from an accessibility perspective with specific input from the player base with disabilities.|
|Study Description:||TThe primary objective of the study is to understand how how wearable devices are currently being used by people with upper limb motor disabilities while playing video games are being used to interact with video games by video game players with upper limb motor disabilities. Secondly, we will use the data collected in the study to develop design guidelines on how we can build more efficient accessible wearable technology in the future to support gamers.
Participants will be asked to complete a demographics survey (with questions about their game playing habits, and to confirm study eligibility criteria) and a semi-structured interview over video conferencing software (e.g. Zoom). The interview is expected to take 60minutes, and will include questions about wearable devices (experiences using them, opinions/preferences around them) and about video games (experiences interacting with video games, and opinions/preferences around video game interaction).
Results from this study will be used to inform design guidelines on how wearable devices for gaming can be designed to be more accessible.
|Who can participate:||Inclusion criteria includes English speaking adults (18+ years old), self-identify as having an upper limb motor disability, and have 1+ years of experience playing video games.|
|Trial Institution:||Carleton University|
|Trial Investigator||Georgia Loewen|
|Trial Funding||NSERC Discovery Grant|